Frontend / Product Engineer
I bring structure to complex frontend and product work.
I work across TypeScript architecture, demanding interfaces, and practical AI-assisted engineering workflows.
Currently at Design Group Italia, part of Alkemy. Project work includes Armani and Edison Next 360. I also work on internal AI-assisted engineering practices through tooling, patterns, and team methods.
Selected Work
A visual selection of shipped interfaces for commercial web and product projects.







Experience
Design Group Italia
part of Alkemyas a Frontend Engineer
Frontend engineering for web and product experiences where visual quality, implementation details, and delivery constraints all matter. Recent work includes Armani and the Edison Next 360 experience.
Alongside project delivery, I work on AI engineering adoption: evaluating tools, building internal experiments, sharing workflows, and integrating AI-assisted practices into the development process.
as a Frontend Engineer
Built websites and digital experiences in close collaboration with designers, clients, and internal stakeholders, translating visual direction into maintainable frontend implementation.
I helped move the frontend stack forward, introduced new tools and patterns, and built the agency website for the updated brand and positioning.
Working Standard
Good frontend work is not only execution. It is shaping the code, tools, and shared habits that let better work happen more often.
architecture before accumulation
I look for the boundaries, state models, and data flow that keep frontend work from turning into a pile of exceptions.
quality built into the process
I prefer checks, reviews, conventions, and static analysis over relying on memory or last-minute cleanup.
AI as workflow
I work on ways to bring AI tools into real development loops: exploration, refactoring, review, documentation, and repeated tasks.
shared technical judgment
I write down patterns, review implementation choices, and help make decisions easier to repeat across projects.
Personal Products
Self-directed iOS products built end-to-end to sharpen product judgment, interaction design, and full-loop shipping: idea, interface, implementation, polish, release, and iteration.
Writing
Brief thoughts on what makes software useful, products clear, and interfaces good.
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Fast Food Software and the Lonely Path of the Craftsman
21 August 2025
Walk down any busy street in the world and you’ll see the victory of speed over craft. The Starbucks line moves faster than the small café that still grinds beans by hand. McDonald’s feeds more people in five minutes tha...
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